2

I have an AppleScript which manages my home made After Effects render farm. The farm is made up of three render machines.

The script asks the user to make a selection of what machine(s) they want to render on. It takes their choice(s) and runs an external AppleScript app depending on what choice(s) they made.

Each external AppleScript app runs a command which starts an After Effects render using ExtendScript like this…

set scriptfile to (POSIX file ("/Applications/Render Farm/Scripts/jsx/render_1.jsx"))
tell application "Adobe After Effects 2020"
    DoScriptFile scriptfile
end tell

The JSX file referenced above tells After Effects to start a render on Render Machine 1. The idea of the master script is that the user can select multiple render machines and start them all rendering at once.

   set Options to {"Render Node 1", "Render Node 2", "Render Node 3"}

        set ListA to (choose from list Options with prompt "Choose items" with title "Select Stuff" with multiple selections allowed)

   if (ListA contains "Render Node 1") then
        tell application "Render Node 1 App" to activate
    end if

    if (ListA contains "Render Node 2") then
        tell application "Render Node 2 App" to activate
    end if

    if (ListA contains "Render Node 3") then
        tell application "Render Node 3 App" to activate
    end if

My script allows multiple choices to accomplish this, but I hate how sequential it is. After Effects has to receive the first AppleScript command, then run the JSX command which ssh's into the render machine, then it opens the aerender command line program multiple times per machine (each instance can take about 10-15 seconds to open). Only after the last aerender instance has opened is After Effects finally ready to listen for another AppleScript command and do it all over again for the second machine.

However, I have a different JSX command that can start a render on all render machines at the same time from within After Effects with no waiting around. I also have other ones that can start a render on Render Node 1 & 2, Render Node 1 & 3, and Render Node 2 & 3 (basically a different script for each combination.

I would like to do the same thing within my AppleScript master script. But I don't want to display a list of every possible combination, I want something that works more elegantly.

What I would like is to modify the master script so that if, for example, two selections are detected then it doesn't run two scripts, it just runs a different script.

Something like this, but with working syntax…

   if (ListA contains "Render Node 1" and "Render Node 2") then
        tell application "Render Node 1 & 2 App" to activate
    end if

When I run that, I get the error "Can’t make "Render Node 2" into type boolean." But surely there's a way to accomplish this?

It also has to work intelligently. If I choose Render Node 1 and Render Node 3 it should ONLY open the application Render Node 1 & 3 App. I don't want it to also open Render Node 1 App, or Render Node 1, 2 & 3 App.

  • Do the combination names use part of the choices (such as the last word), or do you need to match the choices with another arbitrary list? – red_menace Feb 28 at 22:47
1

One possible answer:

set choices to {"Render Node 1", "Render Node 2", "Render Node 3"}
set answer to choose from list choices ¬
    with prompt "What would you like to do?" with multiple selections allowed and empty selection allowed
if answer is not false and length of answer is not 0 then
    set delimiter to ""
    set counter to 1
    set value to "Render Node "
    repeat with appitem in choices
        if answer contains appitem then
            set value to value & delimiter & counter
            set delimiter to " & "
        end if
        set counter to counter + 1
    end repeat
    set value to value & " App"
    -- tell application value to activate
    display dialog value
end if

or maybe:

set applist to {¬
    "Render Node 1 App", ¬
    "Render Node 2 App", ¬
    "Render Node 1 & 2 App", ¬
    "Render Node 3 App", ¬
    "Render Node 1 & 3 App", ¬
    "Render Node 2 & 3 App", ¬
    "Render Node 1 & 2 & 3 App"}
set choices to {"Render Node 1", "Render Node 2", "Render Node 3"}
set answer to choose from list choices ¬
    with prompt "What would you like to do?" with multiple selections allowed and empty selection allowed
if answer is not false and length of answer is not 0 then
    set counter to 1
    set value to 0
    repeat with appitem in choices
        if answer contains appitem then
            set value to value + counter
        end if
        set counter to counter * 2
    end repeat
    set value to item value of applist
    -- tell application value to activate
    display dialog value
end if

 

| improve this answer | |
  • This is very promising! How can I tweak it so that it's not relying on the apps always being increments of "Render Node"? In reality they have all different names, sorry. I only used incremental names for simplicity. Thanks again. – markpaterson Feb 28 at 22:01

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .