Currently Senior Programmer at Behaviour on WarHammer 40K. Ex Tools programmer on WatchDogs.
I have been coding mostly c++ with a bit of Python and C# in the video games industry since 1998, which lead me to witness both nice (rare) and horrible (the norm) architectures and code at most companies I worked at. The industry is much less technically and technologically mature than its top executives like to boast. Good code is the exception rather than the norm and I think this leaves wide open the door to opportunistic disruption. New entrants will reinvent game-production, not incumbents.
I am learning Haskell which in my opinion is one of the most interesting and future proof languages today (despite being created in 1998).
I love simple and efficient code, generic and decoupled architectures; things that are not always possible or achievable elegantly in imperative c++.