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Semimono

Game Dev: Grew up making video games in Game Maker, grow into learning python and developing modifications for games such as Far Cry (example), Crysis, Unreal Tournament, and others. Went to school for computer programming and have continued to make video games as a hobby using Unity3D. For unity I've developed a voxel engine, an inverse kinematics dynamic animation system, and several game prototypes.

Professional: After graduating from college, I started working in the professional world at various companies, developing software ranging from server monitoring suites to web applications to DevOps and build systems.

I have experience in Java, C#, C++, C, Python, Perl, Bash, JavaScript, Lua, and GCL. I've worked with many frameworks, including GitHub, SVN, Maven, Gradle, TeamCity, Jenkins, CircleCI, Docker, Unity3D, Unreal Engine, CryEngine, Blaze, Borg, and Rapid.

Outside of coding I have experience acting in theater and have gained some experience doing cinematography, videography, and video editing work. I have also become somewhat capable with Blender, Anim8or, Gimp, Audacity, and a handful of other tools I tend to use for making video game assets.

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  • Colorado, USA
  • Member for 1 year, 1 month
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  • Last seen Jun 24 at 20:12

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