In the WWDC 2015 Keynote, Apple said that with the arrival of XCode 7 and Swift 2 it will no longer be necessary to pay the Apple Developer Program suscription to run our own iOS apps on our own connected devices.

What do I need to make use of this new feature?

  • I'm curious about this too... Could big boost to the open source iOS community, so long as everyone can compile for their own devices. Jun 23 '15 at 11:56

You will need:

  • a Mac running Xcode 7 (which is currently in beta and not finished yet)
  • an iOS device running iOS 9 (which is also in beta and not released yet) or iOS 8
  • an Apple ID to sign into both Xcode and the iOS device - this will generate the provisioning profiles needed for your code to run on your devices.

To get prepared for this, download the beta version of Xcode and follow one of the iOS session videos that show how to run one of the Apple-provided sample projects. You will then build and run that to your connected device as a target.

Eventually, the latest Xcode from the Mac App Store will have these features for anyone to use released versions of the tools on released iOS versions.

  • Also - is someone has questions on what specifically to do in Xcode or has errors with a specific combination of OS X, Xcode, iOS - please ask a new question. Explaining everything in one answer would be quite long and broad.
    – bmike
    Jun 23 '15 at 12:13

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