I'm developing an app for iOS and since it's not going to be published by my company it looks like I have to get my own developer license.
I can live with that, but there's a part of the app that I'm stuck on that I need to get a third-party to help me work through. Some of the libraries I use for the project have problems with the simulator, so what I need to know is:
Am I stuck having to buy two iOS developer licenses (one for the third-party programmer, one for myself)?
One possibility would be for me to keep testing this person's code and send them the output, but I can't think of an obvious way to automate that and it just seems suboptimal. Any other suggestions (short of starting my own company)?