Timeline for How to lock the mouse to one monitor in a multi-display setup. (On a Mac)
Current License: CC BY-SA 3.0
11 events
when toggle format | what | by | license | comment | |
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May 20 at 19:43 | answer | added | doctorram | timeline score: 0 | |
Jul 11, 2023 at 11:37 | answer | added | Jari Vetoniemi | timeline score: 1 | |
Jan 30, 2017 at 8:37 | answer | added | oo mo | timeline score: 8 | |
May 13, 2014 at 19:39 | comment | added | teemue | Any easy but cheaper suggestions besides EdgeCase? | |
Jun 20, 2012 at 0:14 | answer | added | pkamb | timeline score: 4 | |
Nov 22, 2011 at 10:25 | vote | accept | JonathonG | ||
Nov 18, 2011 at 21:02 | answer | added | JonathonG | timeline score: 3 | |
Nov 18, 2011 at 19:16 | history | edited | JonathonG | CC BY-SA 3.0 |
added 269 characters in body
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Nov 18, 2011 at 19:14 | comment | added | JonathonG | Either situation provides a viable solution, as the sole purpose of the machine this will be running on is to display this application (in full-screen only). | |
Nov 18, 2011 at 19:10 | comment | added | Dan J | Would it suit you to keep the mouse inside the full-screen game's window, or must the cursor be confined to the one monitor regardless of the monitor's contents? The two scenarios probably have different solutions. | |
Nov 18, 2011 at 19:07 | history | asked | JonathonG | CC BY-SA 3.0 |