Timeline for Use a Mac mini as a remote build server for an iOS game
Current License: CC BY-SA 3.0
9 events
when toggle format | what | by | license | comment | |
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Oct 20, 2017 at 18:05 | history | tweeted | twitter.com/askdifferent/status/921437188008669185 | ||
Oct 20, 2017 at 16:21 | history | reopened | bmike♦ | ||
Oct 15, 2017 at 12:01 | history | closed |
fsb Ɱark Ƭ Allan user61744 nohillside♦ |
Not suitable for this site | |
Oct 14, 2017 at 13:39 | history | edited | João Cana Verde | CC BY-SA 3.0 |
Added explanation as to why buying Macs isn't an option
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Oct 14, 2017 at 13:11 | comment | added | bmike♦ | Sorry to be a contrarian, but your no Mac condition isn’t reasonable in 2017. I’m not saying no team can develop without macs, but those teams that can already have enough experience to make their own IDE and tooling. | |
Oct 14, 2017 at 13:09 | answer | added | bmike♦ | timeline score: 6 | |
Oct 14, 2017 at 12:37 | review | Close votes | |||
Oct 15, 2017 at 12:01 | |||||
Oct 14, 2017 at 11:16 | review | First posts | |||
Oct 14, 2017 at 20:50 | |||||
Oct 14, 2017 at 11:13 | history | asked | João Cana Verde | CC BY-SA 3.0 |