11 reputation

Nik Yotis

Serious about programming since March 2006 and coding professionally since November 2010.

In between, I did some research for Graphics and Vision applications, focusing in 3D capture technologies and applied some Mathematical Modelling from the domains of Discrete Differential Geometry and Topological Data Analysis.

I have a good understanding of modern 3D Graphics Pipelines, am learning more about computer architecture and GPU programming, the LLVM toolset, test-driven development and product deployment on different platforms.

I have written code for diverse applications ranging from Visual Effects for Film, a serious 3D game and fashion e-commerce to Color-grading software, Vector Graphics and 3D Visualization plugins. Some of it cross-platform and some of it worked really well. Most of my software is in C++, C, CUDA, Objective-C, Python, and OpenGL. I have had minimal exposure to Java and Android development while contributing to an R&D project related to Google's project Tango.

You might wanna check a few personal projects and open-source contributions at my Github account


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