♛ Serious about 2D/3D graphics programming since March 2006 - I am coding professionally since April 2009.
♛ From October 2006 - November 2010 I did some PhD research on the interplay between Graphics and Vision focusing on Digital Geometry Processing and 3D Performance Capture technologies. 10 years hands-on experience working with active and passive 3D scanners.
♛ I have a good understanding of modern 3D Graphics Pipelines and significant experience in GPU programming.
♛ I have contributed to or led software projects for diverse applications ranging from Visual Effects for Film, a serious 3D game and fashion e-commerce apps to Color-grading software, a Vector Graphics standalone and 3D Visualization, Soft Cloth plugins. Some of it cross-platform and some of it worked really well. I primarily use C++, C, CUDA, Objective-C, Python, and OpenGL - have also had minimal exposure to Java and Android development while working on an R&D project related to Google's ATAP Tango. You might wanna check a few personal projects and my contributions to open-source software at my Github account.
♛ "Yo, we been through this before right? (Word, word...) So we Figurin', if we gonna do it, we gotta freak it, y'know what I'm sayin? (True, true, true...) Cuz everything gotta go up from here, right?"