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Try this select the file and press cmd+I. Then under "Open with" select the application you want to open in QuickLook. And then press the "Change All..." button


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qlmanage Use the command line tool qlmanage to investigate your QuickLook set up, including the default generator for each file format. qlmanage -- Quick Look Server debug and management tool Apple's QuickLook developer documentation provides a good overview of how QuickLook works and how to test specific plugins. Editing the iA Writer QuickLook ...


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The Stackowerflow might be a better place for your question. And maybe an answer here!


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Also, try running export to see what environment variables you have set; it's likely that the development tools are prefixed somewhere you don't have a path, so the shell can't find them.


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QuickLook for these types of files works because the file type is specified in Xcode's Info.plist. In order for QuickLook to use Xcode to quick view these files again in Finder, you'll need to edit Xcode's Info.plist file. This is found by right clicking the Xcode.app file in your Applications and clicking "Show Package Contents". You'll find Info.plist in ...


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OK, I solved it. So I first found this article, which said to killall iTunesHelper. That didn't work. After that I found an Apple discussions thread on this where someone had to killall AlertAll (the process responsible for the Install Alert). I did that and the installation finished succesfully. Step-by-step Go through the installation and get this alert ...


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Run xcode-select --install This will prompt you to download and install the CLTs using softwareupdate.


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As far I know RAID, it's a way to store data across multiple disks (HDD) acting like one. There are multiple standard levels of them as explained on this Wiki (might be geeky as you say). Based on that knowledge I would say the services works with redundancy in order to run smoothly. As you say yourself: Continuous Integration (as in, without interruption) ...


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Xcode 5.1.1 has a new argument: /Applications/Xcode.app/Contents/MacOS/xcode -installComponents


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Show the App Store's Debug menu: defaults write com.apple.appstore ShowDebugMenu -bool true Select Reset Application and restart the App Store Log in to the App Store through the Purchases tab. Reboot.


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I had a similar problem, but the log file indicated my C compiler was not working. xcodebuild -license solved the problem, though I had previously agreed to the license.


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Xcode Assign some key combinations to the Scroll Line Up and Scroll Line Down actions: Then install KeyRemap4MacBook and save a file like this as ~/Library/Application Support/KeyRemap4MacBook/private.xml: <?xml version="1.0"?> <root> <appdef> <appname>XCODE</appname> <equal>com.apple.dt.Xcode</equal> ...


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I accidentally forgot to rename Xcode 4.0 and left it as Xcode.app in /Applications/Xcode Older Versions/ which is what I used to store Xcode 4 in case the old Xcode 5 developer previews had any issues. So that bundle was replaced, not 5.0. The weird thing is that even when I was sure I had it 5.1 open SpriteKit Game didn't show up as an option. Rebooting ...



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