Tag Info

New answers tagged

0

Actually, it seems like this software lets you share a usb connection with an ios device between a local mac or non-mac pc and a mac you keep at home or a "mac in the cloud". Add a remote login to this combination and it seems like you can develop for ios without having a physical mac with you. "With USB Network Gate you can connect your iPhone via USB to ...


0

Something to consider here is that software builds are often I/O intensive rather than CPU intensive. Increasing disk speed or bus speed would help a bit here, but probably not significantly. The details, of course, would depend on the details of your project. Because disk I/O would be the bottleneck, I'm not sure if the distinction between higher clock ...


3

Here's great article about this subject. More cores, slower clock speed Pros Applications that support multi-threading will greatly benefit from having a higher number of cores at their disposal Increasing the amount of cores in your CPU is a cost effective way of increasing performance Multi-threading support for applications will ...


0

Take a look under Preferences -> Behaviors in Xcode. I haven't actually tested this myself, but going to Running -> Pauses and unchecking to "Show navigator Debug navigator" and/or "Show debugger with Current Views" sounds like it should do what you want. Alternately, you might want to play around with these settings to find something that suits you.


17

Apple used custom code called "Demo Monkey" whose source code is available on GitHub.


0

They could be using an app that binds keyboard shortcuts to multiple clipboards, such as CopyClip.


1

You can create custom Xcode snippets. Snippets can include from one method to whole program. Check this article on NSHipster, for me is one of the best explanations of this that I found.


1

You should be able to login to Downloads for Apple Developers with your Apple ID. From there, search for "Xcode 4." You should see "Xcode 4.6.3" at the top of the list. It includes the iOS 6.1 SDK and OS X 10.8 SDK. This is the last version of Xcode supported by OS X Lion (10.7.x) and was released on June 13, 2013.


1

After downloading the Xcode.dmg, double-click the image to mount it (if it's not already mounted automatically). You will find a pkg file inside. .pkg is the file extension for software packages in OS X (and iOS). If you double-click the package the related app "Installer" will open it and you may install it. Later Xcode images (e.g. Xcode 4.6.3 - also for ...


0

Open terminal and run below commands cd /Applications xattr -d com.apple.quarantine Xcode.app This will bypass Gatekeeper in OS X and launch Xcode quickly.


1

Yes, you can install it in /Applications.


0

I had the problem that only the shell itself (zsh in my case) failed to show the correct computer name. Simply restarting the shell solved it: exec /bin/zsh


2

If you don’t have an Apple Developer account, then you must create one to legally access this content. Sign up is free. Sign into your Apple Developer Account and go to the Downloads page Type in the following query: Xcode 4.2 The query should return two results: Download the latest.dmg


0

Unfortunately, osx-gcc-installer has overwritten some system files which are actually 'shims', so even if you run that script to delete those files it overwrote, you will need to restore the original system files. First, run the script suggested in the other answer. Then: Either you can download and reinstall your OSX again, from the App Store. Or you ...


2

There's an answer to this over on StackOverflow: http://stackoverflow.com/questions/1837889/authorize-a-non-admin-developer-in-xcode-mac-os You need to add your OS X user name to the _developer group. See the posts in this thread* for more information. The following command should do the trick: sudo dscl . append /Groups/_developer GroupMembership ...


1

I was having a similar problem. Doing the install this way and then explicitly calling library(Rcpp) in addition to library (shiny) fixed this for me.


1

Make sure you have something entered in Organization Name and Organization Identifier. Right now it can be any placeholder. I think it matters later on when you're submitting projects to the App Store.


1

My guess is that something else is at work. The warnings are that you don't have Xcode (i.e., developer tools) installed. Many MacPorts packages require compiling, so you need the build environment. It would really help to have the full crash window, because there are a lot of useful messages to developers. What follows is complete speculation from ...


2

You need to start/open Xcode once to accept the license agreement. Easiest way to run the application is by clicking on the Spotlight icon on top right and just type its name.


2

What you are seeing are QuickLook preview thumbnails: if you look closely at your screenshot, you will notice each “icon” shows the start of the file’s content. You are correct this is due to you installing TextMate 2, which provides a powerful QuickLook extension for source code files (try selecting one of the files in Finder and hitting space). The ...


0

Yes, turns out it is possible! Answered here. Also here's someone actually doing it: The rise of iBeacon - if you read the "Geofencing" section: "The app only has a few seconds to process this information before it is suspended (in our testing, the app is suspended after 5 to 10 seconds). This is plenty of time to notify the user, or in the case of ...


1

This error can happen if you renamed Xcode.app. I suggest you do the following: Quit Xcode.app, iOS Simulator.app, etc. Execute: sudo killall -9 com.apple.CoreSimulator.CoreSimulatorService Execute: rm -rf ~/Library/*/CoreSimulator Reboot and try again.


0

Turn off 'Show icon preview' (in german: Symbolvorschau einblenden) in the view options of the specific folder or all folders and you will probably see your custom icon. If you want to apply this to all folders click the “Use as Defaults” button.



Top 50 recent answers are included