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1

I've started using ⌘R to compile & run the app, to avoid this problem


0

I've had the same. Selecting file open>recent and then opening the file you already have open before hitting build&run seems to help.


1

You'll need to figure out at runtime if method/class is available. Here's Apple guide about "SDK Based Development". In Your case It'll look like this: if ([NSVisualEffectView class]) { // OS X 10.10 code here. } else { // OS X < 10.10 code here. }


6

It's not that it's crashing but it's executing the red close button when you hit the play button. I have also seen it exit full screen when you press the stop button. But Yes I have been seeing the same thing.


0

The problem was the client I normally use (Versions) has a crash bug in Yosemite. The fix for that, which I carried out yesterday, is here: Versions crashing in OS X Yosemite That fix has the side effect of breaking SVN (but it stops the Versions crashes!). Reverting the change gets rid of the error message I was seeing.


0

This is not the perfect solution as its a paid one, but this software called Which fills this gap. As this is truly a bothersome problem (I often use five or six RDP connections at one time in full screen) I thought I would mention it. disclaimer : I am not affiliated to this program.


0

You can see it as: The command line tools are the basic foundation. Many basic tools are needed to compile your Swift/Objective-C code. XCode is the IDE which brings a few additional packages with it. So the command line tools get sure that the basic UNIX tools are covered (as GCC for example) to be able to compile and link code. Xcode then is ...


2

That should be enough space. Try downloading Xcode from the Apple Developer Downloads section. You may have more luck there.


1

Most people use QWERTY, just because it is the most popular, but if you’re learning a new layout anyway you might want to try Dvorak. If you don’t want to learn another alphabetic layout, you can use a tool like Ukelele to make a better programming layout for the special characters while still keeping AZERTY for the rest of the keys.


1

Just open Xcode 6, click on new project, select single view project (or any of your choice), next screen select Swift as your programming language. See the Language dropdown in the screenshot below.


1

To use Swift, download Xcode 6 and start using it to develop iOS 8 apps. Mac apps will become available with the release of Yosemite. More resources are available here: https://developer.apple.com/swift/resources/


0

As of Xcode 6, you can use the simctl command line tool. Check out: xcrun simctl help If there are any features missing, please file a radar at http://bugreport.apple.com ... this is a supported interface whereas the ios-sim utility was developed by reverse engineering private Xcode frameworks and can easily break between Xcode releases.


0

One way of disabling your graphics is safe mode. I don't know if your xcode debug tool will run in safe mode but unless you know otherwise, I think it's worth a shot. good luck OS X: What is Safe Boot, Safe Mode? Safe Mode in Mac OS X v10.5 or later also disables Quartz Extreme (hardware accelerated graphics). Applications that depend on Quartz Extreme ...


2

No, it's no longer possible. The recommended way for making demos is now using Quicktime in OS X Yosemite recorded directly from the device. If you wanted you could take that video and during post-production use one of the App Store Marketing Templates to make it look a little nicer.


3

The current version of Xcode doesn’t support Swift for OS X… yet. The App Store update description says: * NOTE: Swift support for OS X is coming in a future Xcode update So you'll either have to download the beta version from http://developer.apple.com/xcode/downloads or wait for support to be added for the release channel.


1

You can't run bought apps in the iOS simulator in Xcode.


0

Go to the App Store app. Click purchases. Click Pause on the app. It should pause. Now search for the app again and it should say "Install". If you go to the purchases tap you should see that it restarted.


-1

Quit Xcode (CMD+Q) Delete ~/Library/Caches/com.apple.dt.Xcode folder Reopen Xcode


2

Technically that person owns those apps. You can remove the app, which removes the MAS receipt, and re download it while your signed into the app store. Then it will be associated to your apple ID and owned by you.


1

You can only install apps that you have built yourself in the Xcode emulator. One reason is that the emulator runs x86 code whist production uses a ARM processor


1

It is a little unclear what you really mean: The Output pane is called the Console. It is displayed in the Debug area. There are a few ways to get to it. In the Toolbar Menu: Use the Debug area toggle button. From the Menu Bar : View Menu :-> Debug area :-> Show the Debug area menu to open the Debug area set as it was last displayed Note the ...


0

As long as you don't have any user data stored within the xCode.app file structure, just delete the xCode app. Then re-download it from the AppStore using your new AppleID.


0

Command+Shift+Y. It is a toggle shortcut which opens and closes output in Xcode.


0

Resolved. Had to associate a class to xib file as per screenshot below:


-1

your xib file doesn't know its class, try doing this in main.storyboard.


2

This is a dumb one, but I found that the reason I was receiving this message was that my hard drive was full. So I cleared up some space and it installed just fine. Facepalm. Truth be told, the App Store should have better messaging around this. It's not an unknown error, we totally know what it is. Be forthright, App Store, come on.


1

Yes, the itms:// type links don't work in the simulator.


-1

As far as I know, they are using different BT profiles so It's not possible. HC-05 is using SPP which iOS does not support.


0

If you're running antivirus software, you may wish to try disabling it and downloading your updates from the App Store again. If that doesn't work, try downloading the combo update from here: http://support.apple.com/kb/DL1760 You may find that this works where downloading from the App Store fails.


1

All keychain files on the system get backed up to Time Machine. They are of course each encrypted by different keys for different users so once you restore them, you may or may not be able to get into them as long as you remember the appropriate passwords. Do note that when you reset the password of an account using admin tools (or bringing the keychain to ...


0

You need to gather symbols from device before connecting it to Xcode 5. Download and install Xcode 6 side by side with older Xcode. Connect iOS8 device to Xcode 6. Wait for it to collect symbols and see if device is ready for development. From now on Xcode 5 is able to "see" the device properly.


0

AppCode connected to xCode 5.1.1 is capable of running apps on iOS 8.


-1

Try deleting the Xcode.app from your /Applications folder and replacing it with the Xcode.app from inside the dmg that you downloaded. Once you have replaced the Xcode application try to open it and it should work. You usually can't run packages or applications from inside of a mounted dmg. It is recommended to copy what you need from the dmg and then ...


1

I've had this happen with other apps in the past and what works for me is to: kick off a Time Machine backup (or equivalent) delete the app using Launchpad (or deleting from from /Applications) restart The restart is probably not needed in the vast majority of cases, but it ensures that no files from the app are still open from any process still running. ...


0

If you still have the font itself, /System/Library/Fonts/Menlo.ttc, you should be able to open Font Book and just drag the Menlo.ttc onto the application window and it'll add back the font for you.


1

I ended up downloading from the developer site and trashing the old version. This seems to work.


1

If you have already uploaded a binary and have rejected it and wish to upload to the same version number: Go to your plist file and change "CFBundleVersion" so if you're uploading version 1.2 change it to 1.2.1 but keep the "CFBundleShortVersionString" as 1.2 so you should have CFBundleShortVersionString - 1.2 CFBundleVersion - 1.2.1 Archive and submit, ...


0

create your own apxs script: https://gist.github.com/dnozay/a08d4ee903af37832174 this will fix the CC path that is hardcoded in the apxs and libtool script. run sudo ./apxs -cia mod_xsendfile.c


1

You don't need previous SDK to build for iOS7. Change Deployment Target in Xcode. Here are differences between Deployment Target and Base SDK: http://www.raywenderlich.com/42591/supporting-multiple-ios-versions-and-devices Base SDK refers to the newest version of iOS that is capable of running your app. To check which base SDK you are building your app ...



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