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0

I had the same problem and I clicked View Controller Scene from the top like you have, then Storyboard Entry Point and tada, it appeared!


1

You have to migrate all your code to Swift 1.2 if you're using Xcode 6.3. If you go to Edit > Convert > To Latest Swift Syntax, it will help find many of the changes. However, there's still a lot of manual editing to do. In the long run, it will serve you better to keep your Swift code at the latest version so that future migrations are easier and so that ...


0

You must type an Organization Identifier; you can even invent it!


0

In Xcode 6.3 just press ⌘+5 (25% scale) or ⌘+4 (33% scale). Or in Window > Scale


0

Reinstalling is a very easy process on OS X Apps. Delete the .app from the Applications folder and download it again. Preferences and data are usually stored in the Library-Folder of your System or User and are therefor left untouched when deleting the .app file.


0

I usually just manually create a distribution profile for each app id. Then in XCode settings, I reload the profiles. It doesn't always work the first time around, and so you may have to do this twice. Then go to the build settings, and select the correct distribution profile. This has never failed me.


-1

Launch the iOS Simulator.app Right click on it (or control click it) and select 'Options -> Keep In Dock' That is a Dock-level preference and will survive Xcode updates.


1

Right click Applications in Dock, remove it from Dock and then add again.


0

It's changed in xcode 6.3. The new location is MacintoshHDD<Drive of your mac>/Library/Developer/CoreSimulator/Profiles/Runtimes/... You need to copy this and paste if you want to copy once downloaded simulators to other Mac.


0

SimPholders2 looks like what you want, can't prove it until next Xcode update, though.


0

The problem is with the install of the command-line developer tools on your Mac. Try installing again with the following command. This should install the command-line tools alone. xcode-select --install The script is testing the command-line tools to see whether a compatible version is installed but is getting back confusing responses. This is why it ...


3

The question is quite opinion based. Can it handle development - absolutely. Will it be fast enough - now that's a matter of your personal reception of "fast enough". The MacBook is quite a capable machine. It will run Development-Tools without any issues. It will perform lower than a MacBook Pro CPU and GPU-wise, so it really depends on your personal ...


0

I had this problem. The issue was I had two copies of Xcode. I had recently upgraded to a new drive and had the old one mounted to copy things over. Xcode in /Applications was updated, but the one in /Volumes/OldDrive/Applications was not. After unmounting the old drive and relaunching App Store the update went away. To look for other versions of Xcode, ...


0

I had the same problem on Xcode 6.3 after updating a phone to iOS 8.3. Downloading the provisioning files didn't fix the problem, but I stumbled onto a solution: Connect the phone to your mac and run iTunes. iTunes will ask if you want to trust the phone. Answer yes on the phone and then the Xcode error goes away. I tried it on a second phone, and it worked ...


-1

MacBook airs are computers generally aimed at people travelling a lot but have lots of intense work to do with production etc. If you have a different MacBook that has more power I would say it's a good choice. Overall, the xCode 6 would run on it. However, for the price the new MacBook comes and the specs it has, I would suggest gathering a little bit ...


2

So I eventually succeeded in installing Xcode. Here's what I ended up doing: I signed out of the App Store using Store --> Sign Out. I reboot the machine and held Command + R to enter the disk utility. I ran the disk verification utilities and made sure everything came out ok. After restarting the machine again I was able to install xcode. No idea if ...


0

The main reason that chmod didn't remove the lock is because you didn't have permission in the enclosing folder. It's like in a real world example: You cannot access a package in a room that you can only see to, and don't have the keys to. Simple Answer: Click once on the file, copy it. Then paste it into your desktop. Edit it. The lock will not be there. ...


0

You probably need to add an ACL to the immediately enclosing folder too. Not certain about the entire path, but you could always later remove with sudo chmod -R -N /path… at the highest directory level you reached to enable it, which will remove ACLs from the entire directory tree at & below your /path...


0

There's a possibility that it's Time Machine local storage; though I'd use something like GrandPerspective to see what is taking up the most space. If it is local backups... Disable Time Machine Local Backup Storage Here’s how to turn off local backups: Launch Terminal from /Applications/Utilities Enter the following command: sudo tmutil disablelocal ...


1

A few things to check: 1) That you're using the correct command-line developer tools. (newer versions of Xcode 6.2+ rely on these for things like SourceKit etc..) You can check this by running xcode-select -p in terminal, and you should get back something to the tune of /Applications/Xcode.app/Contents/Developer or the path to whichever beta you're using ...


0

Perhaps not a solution, but a workaround. How about using Kill & Yank instead? Ctrl ⌃ K to cut/kill Ctrl ⌃ Y to paste/yank It differs from copy/paste in that if you have no text selected, it will kill to the end of the current paragraph by default. There's no equivalent to Copy, if you want to keep the text you just killed in its original ...


0

I have found a somehow dirty workaround to disable the key combination for Xcode only: To disable alt/optspace add a new keybinding in the file IDETextKeyBindingSet.plist in the folder /Applications/Xcode.app/Contents/Frameworks/IDEKit.framework/Resources. Open the plist and add a new dictionary called 'Customized'. Create a new child named 'Insert No ...


0

As a workaround, you can download it directly from Downloads for Apple Developers if you have a (free or paid) account.


2

Here is a Part solution for setting the focus for ⌘⌥F Save this Applescript down as a Text file instead of a script. #!/usr/bin/osascript tell application "Xcode" to activate delay 0.5 tell application "System Events" tell process "Xcode" keystroke "z" using {command down, option down} delay 0.3 keystroke tab end tell end ...


0

Actually, it seems like this software lets you share a usb connection with an ios device between a local mac or non-mac pc and a mac you keep at home or a "mac in the cloud". Add a remote login to this combination and it seems like you can develop for ios without having a physical mac with you. "With USB Network Gate you can connect your iPhone via USB to ...


1

Something to consider here is that software builds are often I/O intensive rather than CPU intensive. Increasing disk speed or bus speed would help a bit here, but probably not significantly. The details, of course, would depend on the details of your project. Because disk I/O would be the bottleneck, I'm not sure if the distinction between higher clock ...


5

Here's great article about this subject. More cores, slower clock speed Pros Applications that support multi-threading will greatly benefit from having a higher number of cores at their disposal Increasing the amount of cores in your CPU is a cost effective way of increasing performance Multi-threading support for applications will ...


0

Take a look under Preferences -> Behaviors in Xcode. I haven't actually tested this myself, but going to Running -> Pauses and unchecking to "Show navigator Debug navigator" and/or "Show debugger with Current Views" sounds like it should do what you want. Alternately, you might want to play around with these settings to find something that suits you.


18

Apple used custom code called "Demo Monkey" whose source code is available on GitHub.


0

They could be using an app that binds keyboard shortcuts to multiple clipboards, such as CopyClip.


1

You can create custom Xcode snippets. Snippets can include from one method to whole program. Check this article on NSHipster, for me is one of the best explanations of this that I found.


1

You should be able to login to Downloads for Apple Developers with your Apple ID. From there, search for "Xcode 4." You should see "Xcode 4.6.3" at the top of the list. It includes the iOS 6.1 SDK and OS X 10.8 SDK. This is the last version of Xcode supported by OS X Lion (10.7.x) and was released on June 13, 2013.



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