New answers tagged xcode
Open Xcode Select OS X -> Command line tool Choose C as type Fill out the name and the other relevant wizards parts you need click the main.c file to select it And you should be good to go
I know this answer is too late, but it might help somebody ease their debugging using the iOS Simulator. Have a look at iOS Simulator Plus. It's not really a 100% solution but I think it is one step more convenient.
Make sure you have an Apple Developer Account, then visit this Site. If you don't have an account, you can register one with the link I provided too. After that you can download the package from the before mentioned link.
Thanks for your post of the problem, it helped me to work out what the issue is. That offending plug-in is NOT part of Xcode 5 at all. Like you, I had this happen after upgrading from Xcode 4 to Xcode 5. I did a clean install of Xcode 5 on another computer and it doesn't have that plug-in.
You need to add their UUID to your devices list on the developer web site, and then create an 'Ad-hoc' provisioning profile that contains your App ID and their Device ID (any any other device IDs you want). Now build and archive your app from Xcode, and choose 'Ad-Hoc' - if the option isn't available make sure you have a phone connected. You'll end up with ...
My team uses Test Flight for managing and deploying beta iOS applications. It's easy for both the developer and the tester to use, as it does all the provisioning and distribution for you. It also happens to be free to use.
The site seems to be online again now. \o/ Here's a direct link to the download if the site goes offline again: http://adcdownload.apple.com/Developer_Tools/command_line_tools_os_x_mavericks_for_xcode__late_october_2013/command_line_tools_os_x_mavericks_for_xcode__late_october_2013.dmg
You can install the latest git using macports: sudo port install git-core +svn +doc +bash_completion +gitweb
You cannot install Xcode on iPad Air. You need to have a Mac to develop for iOS devices using Xcode and iOS SDK.
If you want to launch it from Terminal: open -a FileMerge open -b com.apple.FileMerge (Both are case insensitive.) You can also save this as a shell script and make an app with the following directory structure: + Launch FileMerge.app/ + Launch FileMerge Here's a shell script that will make such an app: EXE_NAME='Launch FileMerge' mkdir ...
@Mark is right about it being caused by extremely large swap files -- but you don't need a new disk really. It is a problem from within Xcode. If the swap files have gotten over 60 GB then just quit and restart Xcode. It will start over again at 0. It seems to me that it is the indexing and autocomplete that is causing the problem, so if you can afford ...
Old Xcode versions can be downloaded from developer.apple.com, free registration is required for this. To install (and distribute) your own applications, you'll need to register as an iOS developer. This costs $99/year but can easily be done later. Having said that, you may not even need to develop an app for what you have in mind. In Mobile Safari you can ...
You cannot deselect them. As apple mentions here they are automatically added to explicit app ids. The only way to do not have them is to create a wildcard app id (which is not a solution in most cases as it has many drawbacks). Think of them as libraries added to your app. You do not have to use them and they change nothing to your project or to the way ...
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