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The files are stored in the project directory; in Xcode, find the file you'd like to see where is, right-click it, and choose "Show in Finder". Nope. You'll have to recompile for other platforms, and possibly change code to be more portable. (That last, of course, depends on what libraries you use.) Probably. Xcode may set some compiler flags you wouldn't ...


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You can switch off Force Click & haptic feedback. System Prefs > Trackpad > Point & Click See Apple KB - Using a Force Touch trackpad


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You are close. I think the problem is that you have created two properties (accountName and passwordName) for your text fields but then you are taking the stringValues from those text fields and then trying to store those string values back into themselves. If you store the values in separate variables the code works successfully. -- IBOutlets ...


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If You're not using removed API it should run OK. However some methods behave differently. You can have problems with UI (for example Alerts and Actionsheets now uses different API). If You targeted iOS < 7 then UI will definitely be messed up. You can check API differences on Apple Developer site (it's iOS 7.1 - 8.0 diff, check the earlier diffs to be ...


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Turns out this is a completely non-issue. Restart the device. Answered here to keep the keywords for search, in case (like I did) others assume that it's a WatchKit issue, not a device/xCode connection issue.


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Wish I could claim credit for this one, but I found it buried in https://github.com/chcokr/osx-init/blob/master/install.sh This worked on my 10.10 headless VM without a logged in UI. touch /tmp/.com.apple.dt.CommandLineTools.installondemand.in-progress; PROD=$(softwareupdate -l | grep "\*.*Command Line" | head -n 1 | awk -F"*" '{print $2}' | sed -e ...


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There is a binary installer that you can download. See also the Getting Started - Installing Git of the git website: There are several ways to install Git on a Mac. The easiest is probably to install the Xcode Command Line Tools. On Mavericks (10.9) or above you can do this simply by trying to run git from the Terminal the very first time. If you don’t ...


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In Xcode 6, you can do the following steps: Creating the File Select File > New > Project Select Command Line Tool Click Next Input your Product Name and choose C as the language Click Next Choose where to save your project. Click Create Running the Code Select Product > Run Check the console to check result. That's it! Check your the main.c file ...


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Briefly, no. Xcode is OS X only. You must have a Mac to download Xcode.



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