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18

Apple used custom code called "Demo Monkey" whose source code is available on GitHub.


3

Here's great article about this subject. More cores, slower clock speed Pros Applications that support multi-threading will greatly benefit from having a higher number of cores at their disposal Increasing the amount of cores in your CPU is a cost effective way of increasing performance Multi-threading support for applications will ...


2

Here is a Part solution for setting the focus for ⌘⌥F Save this Applescript down as a Text file instead of a script. #!/usr/bin/osascript tell application "Xcode" to activate delay 0.5 tell application "System Events" tell process "Xcode" keystroke "z" using {command down, option down} delay 0.3 keystroke tab end tell end ...


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There's an answer to this over on StackOverflow: http://stackoverflow.com/questions/1837889/authorize-a-non-admin-developer-in-xcode-mac-os You need to add your OS X user name to the _developer group. See the posts in this thread* for more information. The following command should do the trick: sudo dscl . append /Groups/_developer GroupMembership ...


2

What you are seeing are QuickLook preview thumbnails: if you look closely at your screenshot, you will notice each “icon” shows the start of the file’s content. You are correct this is due to you installing TextMate 2, which provides a powerful QuickLook extension for source code files (try selecting one of the files in Finder and hitting space). The ...


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You need to start/open Xcode once to accept the license agreement. Easiest way to run the application is by clicking on the Spotlight icon on top right and just type its name.


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If you don’t have an Apple Developer account, then you must create one to legally access this content. Sign up is free. Sign into your Apple Developer Account and go to the Downloads page Type in the following query: Xcode 4.2 The query should return two results: Download the latest.dmg


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Yes, you can install it in /Applications.


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After downloading the Xcode.dmg, double-click the image to mount it (if it's not already mounted automatically). You will find a pkg file inside. .pkg is the file extension for software packages in OS X (and iOS). If you double-click the package the related app "Installer" will open it and you may install it. Later Xcode images (e.g. Xcode 4.6.3 - also for ...


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You can create custom Xcode snippets. Snippets can include from one method to whole program. Check this article on NSHipster, for me is one of the best explanations of this that I found.


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My guess is that something else is at work. The warnings are that you don't have Xcode (i.e., developer tools) installed. Many MacPorts packages require compiling, so you need the build environment. It would really help to have the full crash window, because there are a lot of useful messages to developers. What follows is complete speculation from ...


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I was having a similar problem. Doing the install this way and then explicitly calling library(Rcpp) in addition to library (shiny) fixed this for me.


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Make sure you have something entered in Organization Name and Organization Identifier. Right now it can be any placeholder. I think it matters later on when you're submitting projects to the App Store.


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You should be able to login to Downloads for Apple Developers with your Apple ID. From there, search for "Xcode 4." You should see "Xcode 4.6.3" at the top of the list. It includes the iOS 6.1 SDK and OS X 10.8 SDK. This is the last version of Xcode supported by OS X Lion (10.7.x) and was released on June 13, 2013.



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