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6

It's not that it's crashing but it's executing the red close button when you hit the play button. I have also seen it exit full screen when you press the stop button. But Yes I have been seeing the same thing.


3

The current version of Xcode doesn’t support Swift for OS X… yet. The App Store update description says: * NOTE: Swift support for OS X is coming in a future Xcode update So you'll either have to download the beta version from http://developer.apple.com/xcode/downloads or wait for support to be added for the release channel.


2

No, it's no longer possible. The recommended way for making demos is now using Quicktime in OS X Yosemite recorded directly from the device. If you wanted you could take that video and during post-production use one of the App Store Marketing Templates to make it look a little nicer.


2

Technically that person owns those apps. You can remove the app, which removes the MAS receipt, and re download it while your signed into the app store. Then it will be associated to your apple ID and owned by you.


2

That should be enough space. Try downloading Xcode from the Apple Developer Downloads section. You may have more luck there.


2

This is a dumb one, but I found that the reason I was receiving this message was that my hard drive was full. So I cleared up some space and it installed just fine. Facepalm. Truth be told, the App Store should have better messaging around this. It's not an unknown error, we totally know what it is. Be forthright, App Store, come on.


1

It is a little unclear what you really mean: The Output pane is called the Console. It is displayed in the Debug area. There are a few ways to get to it. In the Toolbar Menu: Use the Debug area toggle button. From the Menu Bar : View Menu :-> Debug area :-> Show the Debug area menu to open the Debug area set as it was last displayed Note the ...


1

You can only install apps that you have built yourself in the Xcode emulator. One reason is that the emulator runs x86 code whist production uses a ARM processor


1

All keychain files on the system get backed up to Time Machine. They are of course each encrypted by different keys for different users so once you restore them, you may or may not be able to get into them as long as you remember the appropriate passwords. Do note that when you reset the password of an account using admin tools (or bringing the keychain to ...


1

Yes, the itms:// type links don't work in the simulator.


1

If you have already uploaded a binary and have rejected it and wish to upload to the same version number: Go to your plist file and change "CFBundleVersion" so if you're uploading version 1.2 change it to 1.2.1 but keep the "CFBundleShortVersionString" as 1.2 so you should have CFBundleShortVersionString - 1.2 CFBundleVersion - 1.2.1 Archive and submit, ...


1

I ended up downloading from the developer site and trashing the old version. This seems to work.


1

I've had this happen with other apps in the past and what works for me is to: kick off a Time Machine backup (or equivalent) delete the app using Launchpad (or deleting from from /Applications) restart The restart is probably not needed in the vast majority of cases, but it ensures that no files from the app are still open from any process still running. ...


1

To use Swift, download Xcode 6 and start using it to develop iOS 8 apps. Mac apps will become available with the release of Yosemite. More resources are available here: https://developer.apple.com/swift/resources/


1

Just open Xcode 6, click on new project, select single view project (or any of your choice), next screen select Swift as your programming language. See the Language dropdown in the screenshot below.


1

Most people use QWERTY, just because it is the most popular, but if you’re learning a new layout anyway you might want to try Dvorak. If you don’t want to learn another alphabetic layout, you can use a tool like Ukelele to make a better programming layout for the special characters while still keeping AZERTY for the rest of the keys.


1

You can't run bought apps in the iOS simulator in Xcode.


1

You'll need to figure out at runtime if method/class is available. Here's Apple guide about "SDK Based Development". In Your case It'll look like this: if ([NSVisualEffectView class]) { // OS X 10.10 code here. } else { // OS X < 10.10 code here. }


1

I've started using ⌘R to compile & run the app, to avoid this problem



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