Hot answers tagged resolution
15
There is a feature that's currently experimental called HiDPI that may do what you want. Like the retina displays on the iPhone and iPad, HiDPI mode creates a "logical" resolution that's half the current resolution on your display but uses all the physical pixels to keep the image sharp. This results in all the user interface elements appearing much larger, ...
12
For this answer, let's define that…
…the sharpness of a display is the ability to distinguish two distinct pixels.
Retina displays
There is no industry standard for retina display, therefore I'll follow Apple's use of the word. The term retina display is relative, as the definition follows the human eyes's perception of a display's sharpness:
The ...
9
I have not used this application, but apparently you can do that (and much more) in SwitchResX, available here: http://www.madrau.com/indexSRX4.html
On this page it says that "SwitchResX can also block unused resolutions": http://www.madrau.com/functions/custom/custom.html, and since the software allows to create display settings for individual applications ...
8
Due to the (good) edit of the question, the answer does not seem fit 100% anymore.
No.
...which depends on what you define as a 'mobile device'. But first, the term resolution is ambiguously used which requires to answer your question in two ways.
Resolution as in pixel density
The iPad 3rd Generation has a pixel density of 264 pixels per inch (ppi). ...
7
Thunderbolt contains a DisplayPort channel. You can get a Thunderbolt/Mini DisplayPort to DisplayPort cable. I found a cheap one on Monoprice a while back. Here is a 6 footer.
7
Supported resolutions
Retina, Ratio 16:10
2880 by 1800 pixels
scaled, Ratio 16:10
1920 x 1200 pixels
1680 x 1050 pixels
1280 x 800 pixels
1024 x 640 pixels
According to the official tech specs by Apple.
How does the scaling work?
According to an article in AnandTech:
Selecting any of these options gives you ...
6
The simple answer is that the MBP doesn't have a screen that can display 1440x900 - it's native resolution is 1280x800 (ie. it only has that many pixels). This is a physical limitation, not a software limitation. There is no point in sending a higher resolution image to the screen, since it can't display any higher detail.
I can't tell you why Apple chose a ...
5
I practice, I can't tell any difference at all between the two models for most finger gestures on non-drawing apps.
Two things make this measurement hard - we don't get to see the raw pressure points and the unsmoothed and smoothed multitouch input. The end result of touch is highly processed which could easily hide changes in the detection grid / chip that ...
5
Not to me - it probably looks worse because you are seeing the difference now more readily. Subjectively things look worse because you now expect a new-iPad level display. I had this effect when iPhone 4 came out, everything looked fine until I saw one.
It's not just the increased resolution that has improved - the maximum brightness of the new iPad display ...
5
QuickRes (free)
Based on your description, QuickRes appears to perfectly accomplish what you're trying to do. You can set multiple (up to 8) resolutions in its preferences and assign keyboard shortcuts to them. To access preferences, launch QuickRes and Ctrl-click (right-click) the icon that will appear in the menu bar. Note that Mac will give you an ...
5
Per VMware's Retina KB article, you can enable 1:1 pixel mapping for a Fusion 5 VM by going to Settings → Display and checking Use full resolution for Retina display.
If after that you don't see the 2880x1800 resolution, you need to make some manual tweaks, following this KB article:
Open the .vmx file in a text editor.
Add the line svga.autodetect = ...
4
The retina display of the new iPad has both...
a four times higher pixel density
a better color saturation
More vibrant colors will improve the looks of anything displayed on the screen. So this should make "non-retina compatible" games more fun as well.
However, all of the iOS apps by Apple are in high-res and due to the huge difference in the used ...
4
Cheekily adding this as an answer based on a comment above as the commenter didn't include it.
The cause appears to be a mystery, but if you remove the icon from the dock (just drag it away until you get the vanishing smoke animation), and re add the icon (run the app, right click on the dock icon and click Keep, or drag the icon back in from the finder) to ...
4
Here's one example of someone running two 27" displays at 2560x1440 via Thunderbolt/DisplayPort plus an HDMI display at 1920x1200:
http://blog.macsales.com/14241-macbook-pro-15-with-retina-display-can-run-3-external-displays
The Thunderbolt ports officially support up to 2560x1600 so that resolution shouldn't be any problem either:
Simultaneously ...
4
Thanks @eternus for answering, but my issue was that for some reason, my computer doesn't always switch to the discrete card once I open a game. Restarting usually fixes the problem, but a more thorough way to solve it is to get this app called gfxCardStatus, which allows you to specify which card you'd like to use. You choose the "Discrete only" option ...
4
Your best bet would be to use ControlPlane (free) to detect when the power source has switched, and then fire off a shell script to change the resolution.
There's no built-in command line utility for changing the screen resolution, but someone came up with one that works well. You can download an installer here.
Then it's just a simple matter of setting ...
3
If you take a look at this page, it looks like the guy figured out how to get to 1920x1440 and even up to 2048x1536 using mpeg4 or h264.
3
The answer is no. The following lists the available format for displaying video output on the device:
Video formats supported:
H.264 video up to 1080p, 30 frames per second, High Profile level 4.1 with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats
MPEG-4 video up to 2.5 Mbps, 640 by 480 pixels, 30 frames per ...
3
Only if you file your fingers down to double precision ;)
But seriously, no, the actual capacative touch screen layer is unchanged, because the thing that is needs to interact with (your finger) remains unchanged.
To take a simple drawing application as an example, drawing a spiral will receive input from your fingers in the same way as on an iPad or iPad ...
3
The short answer is without deep hacking, no, you cannot make fonts larger in all applications and in the menu bar but not change from the native resolution.
Many applications do have zoom features (including Safari, Finder, Address Book, Mail, etc.), but the way to make text larger in each app is, unfortunately, different from app to app.
3
Only via Thunderbolt.
As you said, Apple's documentation for the Mac mini (Mid 2011) states:
Video Support
Thunderbolt port with support for up to 2560-by-1600 resolution
HDMI port with support for up to 1920-by-1200 resolution
It used to be possible with models using a dual-link DVI Adapter which the new models don't support:
...
3
Check if you have enabled:
System Preferences → General → Use LCD font smoothing when available
Without font smoothing:
With font smoothing:
3
I don't have a MacBook Pro with a Retina display, so you probably have to change the numbers of the rows. I don't know if this would work with multiple displays.
tell application "System Preferences"
reveal anchor "displaysDisplayTab" of pane "com.apple.preference.displays"
end tell
tell application "System Events" to tell process "System Preferences"
...
3
I recommend you reset your NVRAM. This chip stores information on screen resolution and can often become corrupted. You can reset it by starting your Mac while holding down cmd + opt + P + R . You should hear the Mac chime, restart and chime a second time. Then you can release the keys you are holding. More info here.
3
In mirroring mode, both screens need to use the same resolution. The external display probably can't support the huge 2880x1800, so it's lowering yours to match.
In System Preferences > Displays > Arrangement tab, uncheck the mirroring option. Then you should see two separate preferences windows, allowing you to set different resolutions for each display. ...
2
It sounds like OS X isn't properly detecting the resolutions your projector can support.
The best workaround would probably be SwitchResX. It's a shareware app (from what I can tell, no functionality restrictions) that allows you to set custom resolutions (and other display options). Set up one that you've confirmed your projector can support and give it a ...
2
I'm running OSX under VMWare, and as long as you don't run the VM in full screen, Display Preferences shows the screen size as the current window size, minus any host window borders.
With this you can resize the window manually to get close to the resolution you require.
The caveat to this is that you can't "set" the screen size to an exact amount, but ...
2
Ran into the same issue. Followed YouTube video of installation in order to figure out the following:
Once the disc is booted, select Reinstall OS X. You will then reach the screen where you cannot see the Continue button. Using your keyboard, press TAB followed by SPACE. You should then reach the User Agreement screen. Press TAB, TAB, TAB and SPACE. ...
2
It sounds like the BootCamp drivers haven't been installed within Windows as those are the default software resolutions for graphics cards without drivers.
The BootCamp drivers can be found on the original set of DVDs that came with the machine, which will be updated to the latest versions once installed in Windows.
You can download BootCamp 3.2 for ...
2
As far as the graphics go, they look just the same on both screens. It’s just that you get used to the high-resolution Retina display very quickly, so you notice the difference when you “go back” to the old graphics by opening an app that isn’t optimized for the Retina display.
Other than that, there are other display specifications that may differ between ...
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