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I most definitely would not use the new MacBook for iOS development. The screen is too small, the hard disk is too small, the RAM is barely enough. And to add insult to injury, you have to buy a dongle in order to get access to more than one port. No thanks! Get a refurb 13-inch or 15-inch MacBook Pro (perhaps with Retina display), max out the RAM (from a ...


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Yes - with the changes to app bundles to include "complete my bundle" pricing, it appears possible to offer upgrade pricing for iOS apps. I think that Smile Software used this to coordinate pricing changes to the old app (increasing it) and including the old and new apps in the same bundle effectively allowed someone upgrading to pay an upgrade price that ...


6

Here's the info from Apple Dev Page: If I am enrolled as an individual, can I change to a company membership? Yes. To convert your iOS Developer Program membership from an individual to a company, please contact us. You can make this change only if you are the founder/co-founder of the company. As part of the conversion process, you may be asked to ...


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Edit /Applications/<Product>.app/Contents/Info.plist file, change JVMVersion from 1.6* to 1.8* <key>JVMVersion</key> <string>1.8*</string>


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If your iPhone is jailbroken, you can use this script found on the iPhone Dev Wiki to upload your application via SSH. You'll need to set up SSH key pairs, and add this script as a Run Script Build Phase. #!/bin/sh # Modify this to your device's IP address. IP="192.168.1.109" # Verify that the build is for iOS Device and not a Simulator. if [[ ...


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I found the WWDC video that's going that direction : Designing Intuitive User Experiences (Apple iOS developer membership required).


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No, it's not, at least not with the "PMBaty iOS Buildenv", it's a pure license violation. The iOS SDK can only be legally used on Apple Systems. http://www.apple.com/legal/sla/docs/xcode.pdf: You agree not to install, use or run the SDK on any non-Applebranded computer, or to enable others to do so. I have asked that guy to provide the source code ...


4

I want to do iPhone development with the MacBook. No, you don't. Really, you don't. That model is meant for users who value portability over everything else. Developing an iOS application (or, really, any other software product) requires many, many hours at the keyboard. You need screen space for editors, the editor's toolbars, the documentation you ...


2

There's an answer to this over on StackOverflow: http://stackoverflow.com/questions/1837889/authorize-a-non-admin-developer-in-xcode-mac-os You need to add your OS X user name to the _developer group. See the posts in this thread* for more information. The following command should do the trick: sudo dscl . append /Groups/_developer GroupMembership ...


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You really need to make up your mind whether you want the latest and shiniest product, or whether you want a good development machine. Once you use Interface Builder, a 15" MBP is the smallest that is usable without an external monitor. And once you use an external monitor, you are connected to a desk, and the portability doesn't help much. The new MacBook ...


6

Developing on the new MacBook (Early 2015) isn't going to be any harder than using any recent portable: Use the simulator (this can be great at first, but you'll need to test on a real device later). Build an IPA and upload it through iTunes (works over wifi) or TestFlight (works over cellular too). Both options would be really slow, but they can work ...


4

You will need the USB-C to USB Adapter for this: The USB-C to USB Adapter lets you connect iOS devices and many of your standard USB accessories to a MacBook with USB-C port. Plug the USB-C end of the adapter into the USB-C port on your MacBook, and then connect your flash drive, camera, or other standard USB device. You can also connect a USB cable ...


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I was having a similar problem. Doing the install this way and then explicitly calling library(Rcpp) in addition to library (shiny) fixed this for me.



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