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Does iOS 4.2.1, the latest release at the time of this question, support WebGL?

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up vote 5 down vote accepted

Not at this point, no. WebKit, that which Safari for Mac OS and iOS are both based on, is supposed to support WebGL but I have yet to be able to get it work properly on Mac OS 10.6, much less iOS. I get the impression the whole thing is too new (relatively) for proper support.

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WebGL resources:

Looks like its only in Webkit, and even then you have to enable it: More info: http://webkit.org/blog/603/webgl-now-available-in-webkit-nightlies/

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I tried enabling it and I still get an error from all of the WebGL demo sites. I think there are still kinks to work out. –  Philip Regan Jan 24 '11 at 23:02
    
Maybe try the firefox beta as an alternative. –  mummey Jan 25 '11 at 4:17
    
Firefox for iOS? –  bitbonk Feb 4 '11 at 8:55
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I would not get your hopes up of iOs ever supporting WebGL. Not only because exposing the video drivers to untrusted parties poses a security risk. It would also give game developers a way to circumvent the app store for distributing games. Same reason you will never see the flash support extend beyond anything but video.

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Huh? There's no Flash support on iOS at all. –  daGUY Sep 24 '11 at 20:56
    
Flash Media Server 4.5 will reencode flash video to be iOs compatible. gizmag.com/adobe-flash-ios/19790 –  Jorn van de Beek Sep 27 '11 at 11:26
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