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I plan to write a little program that will output a RAW audio file let me convert RAW audio format files to WAV or AU or anything else?

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After all the edits you've done, it's hard to know what you mean so I've rolled this back to the original statement. Flag or see us in chat if you have questions on making this better for the site and for your needs. –  bmike Apr 26 '12 at 20:34
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1 Answer 1

Unless I'm mistaken, you can download pre-built SoX binaries for the Mac direct from Sourceforge. I just tried it on Lion and it seems to work for me.

Alternatively, afconvert is built-in and can be used to convert a wide variety of audio file formats.

Usage:
afconvert [option...] input_file [output_file]
    Options may appear before or after the direct arguments. If output_file
    is not specified, a name is generated programmatically and the file
    is written into the same directory as input_file.
afconvert input_file [-o output_file [option...]]...
    Output file options apply to the previous output_file. Other options
    may appear anywhere.

General options:
    { -d | --data } data_format[@sample_rate][/format_flags][#frames_per_packet]
        [-][BE|LE]{F|[U]I}{8|16|24|32|64}          (PCM)
            e.g.   BEI16   F32@44100
        or a data format appropriate to file format (see -hf)
        format_flags: hex digits, e.g. '80'
        Frames per packet can be specified for some encoders, e.g.: samr#12
        A format of "0" specifies the same format as the source file,
            with packets copied exactly.
        A format of "N" specifies the destination format should be the
            native format of the lossless encoded source file (alac, FLAC only)
    { -c | --channels } number_of_channels
        add/remove channels without regard to order
    { -l | --channellayout } layout_tag
        layout_tag: name of a constant from CoreAudioTypes.h
          (prefix "kAudioChannelLayoutTag_" may be omitted)
        if specified once, applies to output file; if twice, the first
          applies to the input file, the second to the output file
    { -b | --bitrate } total_bit_rate_bps
         e.g. 256000 will give you roughly:
             for stereo source: 128000 bits per channel
             for 5.1 source: 51000 bits per channel
                 (the .1 channel consumes few bits and can be discounted in the
                 total bit rate calculation)
    { -q | --quality } codec_quality
        codec_quality: 0-127
    { -r | --src-quality } src_quality
        src_quality (sample rate converter quality): 0-127 (default is 127)
    { --src-complexity } src_complexity
        src_complexity (sample rate converter complexity): line, norm, bats
    { -s | --strategy } strategy
        bitrate allocation strategy for encoding an audio track
        0 for CBR, 1 for ABR, 2 for VBR_constrained, 3 for VBR
    --prime-method method
        decode priming method (see AudioConverter.h)
    --prime-override samples_prime samples_remain
        can be used to override the priming information stored in the source
        file to the specified values. If -1 is specified for either, the value
        in the file is used.
    --no-filler
        don't page-align audio data in the output file
    --soundcheck-generate
        analyze audio, add SoundCheck data to the output file
    --codec-manuf codec_manuf
        specify the codec with the specified 4-character component manufacturer
        code
    --dither algorithm
        algorithm: 1-3
    --mix
        enable channel downmixing
    { -u | --userproperty } property value
        set an arbitrary AudioConverter property to a given value
        property is a four-character code; value is signed 32-bit integer.
        A maximum of 8 properties may be set.
        e.g. '-u vbrq <sound_quality>' sets the sound quality level
             (<sound_quality>: 0-127)

Input file options:
    --read-track track_index
        For input files containing multiple tracks, the index (0..n-1)
        of the track to read and convert.
    --offset number_of_frames
        the starting offset in the input file in frames. (The first frame is
        frame zero.)
    --soundcheck-read
         read SoundCheck data from source file and set it on any destination
         file(s) of appropriate filetype (.m4a, .caf).

Output file options:
    -o filename
        specify an (additional) output file.
    { -f | --file } file_format
        use -hf for a complete list of supported file/data formats

Other options:
    { -v | --verbose }
        print progress verbosely
    { -t | --tag }
        If encoding to CAF, store the source file's format and name in a user
        chunk. If decoding from CAF, use the destination format and filename
        found in a user chunk.
    { --leaks }
        run leaks at the end of the conversion
    { --profile }
        collect and print performance information

Help options:
    { -hf | --help-formats }
        print a list of supported file/data formats
    { -h | --help }
        print this help

Also, typing afconvert -hf will show you the supported audio formats

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@Mithras the homebrew package manager has a sox recipe. It will build it from source for you. –  Ian C. Apr 26 '12 at 20:14
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