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Has anyone compiled doom3, released here: https://github.com/TTimo/doom3.gpl ?

I have never done something like that before (compile c++/xcode project) and a how-to would be more than welcome.

Also how do I know if it can run in my macbook?

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up vote 3 down vote accepted

Why would you compile the engine? It is not the full game, so you wouldn't be able to play after compilation.

Anyway, if you're still interested, there's a thread on Hacker News speaking about it, they also mention how to compile the project if you don't have Xcode 3.2

Edit: for what is worth, here the instructions for Xcode 4.

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I think you've spotted one of my biggest goofs ever. Got over excited and thought it was the actual game... –  dimitris mistriotis Nov 23 '11 at 12:18
    
@dim This source release does not contain any game data, the game data is still covered by the original EULA and must be obeyed as usual. It's in the README.txt –  phwd Nov 23 '11 at 21:37

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