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I'll try to be as brief as possible with my problem. Do not hesitate to ask for logs or information about my computer and/or the program.

I have a game that consists of a ship that navigates on space. A friend and I are programming this game. The problem resides in the execution and debugging of the program on my computer (mbp 15" running bootcamp) the speed of the game is deeply accellerated and the color of space becomes a bright red instead of a black.

We have been trying a few things with the drivers (everything is updated to the most recent) and playing around with the videocard (vertical synchronisation, anti-liasing, tessellation, Asinotropic blah blah) To no avail.

I am running bootcamp on a mbp 15" using windows 7.

OS: Windows 7 Professional 64 bit Visual Studio 2010 XNA 4.0

The graphics card is a AMD Radeon 6600M and 6700M Series

This question was already asked on stackoverflow without success.

Any help and suggestions will be GREATLY appreciated!!

share|improve this question
You should add the name of the program you're using. That might make your question less ambiguous. – Dante Sep 13 '11 at 9:33
The program I'm using is called "Visual Studio 2010" with XNA 4.0. It is in the title of the question. – Joze Sep 13 '11 at 9:47
This is going to be hard to answer here since its a Windows related question on Mac hardware. But I would recommend checking your card and the profiles (Reach or HiDef) that you use. I know that XNA 4 changed a lot of things and how it deals with cards. Finally, which model MBP do you have (like year, etc). – jmlumpkin Sep 13 '11 at 12:38
@jmlumpkin yes I agree with you the model is a 2011 mbp. Bought in may. Ill check what you suggested and keep you posted. – Joze Sep 13 '11 at 13:13

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